Major Updates for Games

Hello, guys! Long time no see. How have you been? It has been so long time since I updated the games last time. I’ve got my own time at home nowadays, so I could update the games recently. I’d like to talk about it today, so let’s take a look.

New Unity Engine

First of all, I updated the Unity version of the games, so it can run more fast and smooth on your device. New Unity has plenty of features to optimize the games, and it’s even powerful when I build and test it for each platform so that I could make it better. I’ve updated Unity packages & plugins as well accordingly.

Safe Area Support

iphone safe

Now it supports the modern displays with the safe area for both of Android & iOS devices. It was not so easy to support since I didn’t design the layouts with the consideration at the first stage. I’ve updated and tested it carefully one by one, so it works perfect now.

For Tiny Wright Bros, it still has the letter box since it’s designed so.

Adaptive Icon Support

android adaptive

This is one of the new features of Android. It’s composed of two layers; background and foreground. I updated each icon, so that it can be shown nicely on the specific devices.

Native Share Plugin

I found that the native share function was not working correctly on the latest platforms somehow even if there was no problem when I released it. So I fixed it for both platforms, and it’s working fine now.

Optimized Resources

I tested and optimized all the assets and resources carefully one by one, so it can be running more fast and light on your device. Some of textures might seem low quality due to this; however, I believe it’s better in most cases when you think of the advantages.

So far, the above updates apply to all of the games; Hungry Zombie, Tiny Wright Bros, Oh! My Banana, Space Agent, and Tap Tap Fidget, including other updates too. Here’s something more for you.

Space Agent

Now you can command Super Jump with only one finger instead of two fingers like you used to do. It was one of the opinions from reviewers, and I believe it’s more convenient for every one. Thank you for the feedback.

Oh! My Banana

I decided to remove the Jetpack Pug character since it’s not relevant to the game actually.

DOWNLOAD LINKS

Hungry Zombie

Tiny Wright Bros

Oh! My Banana

Space Agent

Tap Tap Fidget

 

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Oh! My Banana Released

Banana Banner

Ban is the name of him, and he is so cute. He loves to play outside and to eat banana everyday. His eyes are so big, and his arms are so strong. He loves everyone, and you can be his friends too!

Banana Title

“Climb stairs and eat bananas as you can extremely!”

Hello! What a awesome day! Today, I released my new game app, Oh! My Banana!! This is third project of Goofylab and a collaborative project with Goofylab and Mental Banana. As I introduced before, we have a charming character Ban from Mental Banana for this game.

Banana Screenshot 1 Banana Screenshot 2 Banana Screenshot 3

“Oh! My Banana” is a simple and cute one-touch arcade mobile game. It’s inspired by yellow bananas, and I believe banana makes people happy all the time. I love bananas, and people who love bananas or yellow styles will like this app too.

Ban is the main hero character that you should move and jump by touch the screen. He wants to climb stairs high and eat lots of bananas. Your goal is getting high place as you can by moving a hero Ban. This is very fun and simple for everyone.

This time also, it is designed for everyone including even children. There are no violence scenes and sexual languages. Try playing this game with your children or friends. Oh! My Banana is designed clean and safe for anyone.

I developed 6 unique platforms for stairs, however I launched it first with only 3 unique styles including basic platform. I also published 3 game levels first, Basic Theme, Retro Time, and Tower Bridge. I’ll release and unlock those special platforms with new game levels. Moreover, you might imagine more platforms or special levels. They might be updated too, step by step.

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As you see, I tried to add lots of special themes and unique styles for user experiences. Finding special themes and guessing what those means are your joy too. I also have a plan for adding more awesome themes or gizmos.

I prepared all the sounds and voices for this project too. When you play it, you will discover there are lots of funny and weird voices. I recorded all of them by myself with my tiny iPhone device. That’s all. There is no voice recorder or any music studio. I’m truely surprised that it’s still fun to record my weird voices for my games.

As for background music, I used song “Happy Rock” from Bensound.com. His music is so awesome, and I’m so glad to meet his music and soul. I could easily use his music for Oh! My Banana’s BGM because he published them with royalty free license. You can visit http://www.bensound.com/ for more information.

You can download now Oh! My Banana from the market for free. Please download it, and tell me what you feel. Your review will be really helpful for me as an individual developer. Specially, it would be great if you show me your fan drawing picture for Ban character. Actually, I’m so moved for your any support.

Banana Line

Let’s think of these gifts for me.
– Your Download: I can have a lovely day.
– Your Review: I can get a cup of coffee.
– Click ADs: I can drink a draft beer!

Please support Goofylab for more awesome games.
We love and believe in Yellow + Banana = Happy!

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It has been published on both Google Play and App Store for now.

Banana Download

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Tiny Wright Bros Released

Wright Wide Banner

Hello guys! Just few weeks ago, the second game of Goofylab was released. Tiny Wright Bros! I’m glad to introduce it here. Sorry for the late post.

Wright Title Banner

“Let’s take a trip by controlling a classic plane!”

This game is very simple and easy for everyone. Tap to fly or your plane fall. It is basically same with other tappy games. I tried a lot of methods to jump and avoid objects but none of them were better than this. So I focused other stuff to make it fun. I designed all of levels and there are fully hand-made themes and also cute planes with retro-styled colors.

“Damn, we’re out of gas! Let’s turn the generator by ourself.
Don’t forget, our goal is to find new world and get treasures!”

Wright Screenshot 1 Wright Screenshot 2 Wright Screenshot 3

This game is designed for everyone including children. There are no violence scenes and sexual languages. I wanted it to be good and healthy everywhere.

In fact I have developed it for a long time. This project was originally started before Hungry Zombie. It has 320×480 display resolutions and also letter box. I used Unity’s Sprite only and no additional libraries. It wasn’t easy to continue developing without Unity’s newest features like uGUI. I finished it anyway and it feels like retro style to me.

This time again, my friend Jack supported the background music for my new game. His works are always amazing. It also has been developed with Kenney’s assets. Visit http://www.kenney.nl/ for more information about Kenney.

“The airplane stays up because it doesn’t have the time to fall.”
– by Orville Wright

Wright brothers wanted to fly and they succeeded in their dream job. Feel free and enjoy to fly the world with Tiny Wright Bros. I hope you guys all enjoy the flight together!

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It has been published on both Google Play and Apple App Store.

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Hungry Zombie Released

Zombie Wide Banner

Are you lazy today? starving for food? or just want some fun?
Move a handsome zombie and eat the food avoiding scary bombs.
Enjoy cartoon and retro graphics and challenge to the highest scores.

“Hungry Zombie just want to eat food more!”

Zombie Title Banner

Today, I released a game app, Hungry Zombie. This is so fun and tiny game that everyone can enjoy. Your goal is just getting high score avoiding bombs. It’s very simple and easy, but also exciting.

Zombie Screenshot 1 Zombie Screenshot 2 Zombie Screenshot 3

As you see, there is a handsome zombie we play together. I love this green zombie in my game. He’s from the Asset Store of Unity. When I found him, I didn’t need to think second thought. I just knew that I had to make something with it fun. Of course I had a plan for simple games before I met this zombie, but he just made everything clear.

Development was also fun. Specially sounds part it was. I needed some voices for my zombie, so I recorded them by myself. This was my first time as an voice actor and it’s actually exciting experience to be a ‘literally’ part of my game. And my friend Jack helped me by producing the background music awesome. It’s highly addictable to enjoying the game. Thanks to Jack again.

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This time, I made a label, Goofylab, for the game development as an indie game developer. I’ll use this lable for my some of future projects. It means I guarantee this app for good quality and service for you. Visit http://www.goofylab.com/

Have fun and enjoy it, Hungry Zombie! This is free and you don’t need to have any internet connections to play it. Just tap and move!

It has been published on Google Play for now.

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