Recent Goofylab Updates

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Hello, I’m running the indie game development label, Goofylab.

After I released first version of Hungry Zombie, I have updated it steadily. Now it supports multi-languages and social features like Game Center. And I also added special themes and 2x Mega Food for fun. You can get extra points by eating this.

At July 21, I released Tiny Wright Bros which I have developed for a long time. As for this, I updated it a week ago. Icon and screenshots were changed to mint style and game was optimized with regular updates. It’s so peaceful game even children can enjoy.

Lastly, I finally completed making the movie for Hungry Zombie. It’s a small movie for the introduction of this game and Seoul city. Enjoy watching the movie now.

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All of my game apps support 64-bit architecture for iPhone devices.

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Tiny Wright Bros Released

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Hello guys! Just few weeks ago, the second game of Goofylab was released. Tiny Wright Bros! I’m glad to introduce it here. Sorry for the late post.

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“Let’s take a trip by controlling a classic plane!”

This game is very simple and easy for everyone. Tap to fly or your plane fall. It is basically same with other tappy games. I tried a lot of methods to jump and avoid objects but none of them were better than this. So I focused other stuff to make it fun. I designed all of levels and there are fully hand-made themes and also cute planes with retro-styled colors.

“Damn, we’re out of gas! Let’s turn the generator by ourself.
Don’t forget, our goal is to find new world and get treasures!”

Wright Screenshot 1 Wright Screenshot 2 Wright Screenshot 3

This game is designed for everyone including children. There are no violence scenes and sexual languages. I wanted it to be good and healthy everywhere.

In fact I have developed it for a long time. This project was originally started before Hungry Zombie. It has 320×480 display resolutions and also letter box. I used Unity’s Sprite only and no additional libraries. It wasn’t easy to continue developing without Unity’s newest features like uGUI. I finished it anyway and it feels like retro style to me.

This time again, my friend Jack supported the background music for my new game. His works are always amazing. It also has been developed with Kenney’s assets. Visit http://www.kenney.nl/ for more information about Kenney.

“The airplane stays up because it doesn’t have the time to fall.”
– by Orville Wright

Wright brothers wanted to fly and they succeeded in their dream job. Feel free and enjoy to fly the world with Tiny Wright Bros. I hope you guys all enjoy the flight together!

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It has been published on both Google Play and Apple App Store.

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Hungry Zombie for iOS Released

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Yesterday, finally Hungry Zombie also released to Apple App Store for iOS! It’s big news and I’m so exciting about this. From now on, more people can enjoy my app and we can compete scores together!

Because it took long time to pass Apple’s review, current released version is so early model of Hungry Zombie. I’ll update it soon like Android version. Please wait for more updates, there are so many features fun.

If you have an iPhone or iOS devices, let’s play together now!

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Hungry Zombie Released

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Are you lazy today? starving for food? or just want some fun?
Move a handsome zombie and eat the food avoiding scary bombs.
Enjoy cartoon and retro graphics and challenge to the highest scores.

“Hungry Zombie just want to eat food more!”

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Today, I released a game app, Hungry Zombie. This is so fun and tiny game that everyone can enjoy. Your goal is just getting high score avoiding bombs. It’s very simple and easy, but also exciting.

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As you see, there is a handsome zombie we play together. I love this green zombie in my game. He’s from the Asset Store of Unity. When I found him, I didn’t need to think second thought. I just knew that I had to make something with it fun. Of course I had a plan for simple games before I met this zombie, but he just made everything clear.

Development was also fun. Specially sounds part it was. I needed some voices for my zombie, so I recorded them by myself. This was my first time as an voice actor and it’s actually exciting experience to be a ‘literally’ part of my game. And my friend Jack helped me by producing the background music awesome. It’s highly addictable to enjoying the game. Thanks to Jack again.

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This time, I made a label, Goofylab, for the game development as an indie game developer. I’ll use this lable for my some of future projects. It means I guarantee this app for good quality and service for you. Visit http://www.goofylab.com/

Have fun and enjoy it, Hungry Zombie! This is free and you don’t need to have any internet connections to play it. Just tap and move!

It has been published on Google Play for now.

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